Point-and-click adventure (2013–2020), developed and published by Cardboard Computer (TV Edition by Annapurna Interactive). Platinum trophy earned.

Plot Summary (Spoilers)
- Conway, an antique-shop delivery driver, takes one last job: deliver an antique to 5 Dogwood Drive. The address doesn't exist on any map — the only way there is a secret highway running through the caves beneath Kentucky: Route Zero.
- At the Equus Oils gas station, an old man points him to the Márquez farm. Weaver Márquez gives him directions through a TV screen, then vanishes. The route leads into the abandoned Elkhorn Mine, where Conway meets Weaver's cousin Shannon, a TV repairwoman searching the flooded tunnels. A collapse injures Conway's leg.
- Above ground, the Bureau of Reclaimed Spaces demands paperwork before giving directions. Searching for Doctor Truman to treat the leg, the group passes through the Museum of Dwellings — built where his house stood — and a strange forest, joined by Ezra, a boy whose brother is a giant eagle. Truman treats the leg with the anesthetic Neurypnol TM.
- Conway wakes to find his injured leg replaced by a glowing skeletal limb. He's also been tricked into drinking a priceless whiskey at an underground distillery staffed by glowing skeletons, and is now in debt to work for them.
- The musicians Johnny and Junebug join the crew for the ferry journey down the underground Echo River — tiki bars, phone booths, a flooded train-tunnel telephone exchange. Conway's transformation completes: he turns fully into a skeleton and departs with the others.
- Shannon unloads Conway's truck at the Silo of Late Reflections — a well at the center of an effigy mound in a flood-wrecked town where 5 Dogwood Drive stands pristine. The town buries its two dead horses and debates rebuilding. The delivery is made; everyone gathers inside the house.
The Ending, Explained (Spoilers)
- Conway's transformation = debt consuming him. The glowing skeletons are workers owned by the distillery; after one unpayable drink, his body becomes theirs limb by limb until he joins their eternal shift.
- Shannon is the real protagonist. She faces her family's loss (the miners' helmets in Act I), inherits Conway's truck, and completes his delivery — proving a debt can be ended by the living instead of inherited forever.
- 5 Dogwood Drive was real all along. Four acts of underworld for one ordinary house — the destination was less a place than a discharge of obligations.
- The flood hit while they were underground. The town debates rebuilding or leaving; the game never answers — only that the choice is made together.
- The final scene — the found family moving Conway's antiques into the house — is the thesis: what survives us is finished by people who care, not by the company that owns us. "I'm Going That Way" says it in one line.
My Thoughts (Spoilers)
- The story and dialogue were too abstract for me. Characters answer questions with riddles, nothing gets explained, and major events just happen as imagery.
- The visuals were great — flat theatrical staging, bold typography, gorgeous scenes. Worth seeing even if the story doesn't land.
- Honestly, the easy platinum is the only reason I finished — I'm a completionist. The journey itself was painful: boring and slow, with the trophies dragging me through a story I wasn't clicking with.
- No voice acting, text only. I might have gotten into the story more if there were voices — reading walls of abstract dialogue made it easier to drift off.
Screenshots
Equus Oils — the game's opening gas station.
Misty forest — tiny travelers under a colossal white eagle.
The Lower Depths — a performer in a glowing teal gown.
The night road map — glowing highways on black.
The Rum Colony tiki bar — an amber stage adrift in darkness.
Cutaway of the Mucky Mammoth tugboat.
A fallen tree blocks the road.
WEVP-TV public-access studio.
A boat drifts toward a glowing tree.
Random Access Self Storage.
The Mucky Mammoth in heavy fog.
Day and night — apartments and a rooftop gathering.
A phone and a handwritten number.
A string band in the boat hold.
Screenshots via Steam store page; cover art via Annapurna Interactive. © Cardboard Computer.